10k Humans logo
Home
Envelop icon
Contact
Folder icon
About us
Folder icon
Recruitment & Sample
Folder icon
Agenices & Brands
Folder icon
Communities & Panels
Folder icon
Charities/
Academic
Folder icon
Insights
Folder icon
Facility
Folder icon
10K Voices
Folder icon
Cookie policy
Folder icon
Privacy Policy
Blog
x for closing

The Metaverse and Market Research

I am sure that you’ve heard the term “Metaverse” thrown around a lot in the past year or two. The big jump in interest came when Mark Zuckerberg changed the name of Facebook to “Meta” and announced that Meta’s focus was to “bring the metaverse to life and help people connect, find communities and grow businesses.”

But what exactly is the Metaverse? Is there a place in the Metaverse where market research could fit?

Let’s start with trying to explain what the Metaverse is exactly. In the broad terms, the metaverse is understood as a “graphically rich virtual space, with some degree of realism, where people can work, play, shop, socialize — in short, do the things humans like to do together in real life (or, perhaps more to the point, on the internet)”. The defining “feature” of the Metaverse, is that you’re supposed to feel like you’re really there, interacting with friends, co-workers, strangers, whoever. There are already spaces that simulate this now (albeit in very early stages) where you can hang out with friends, shop in a virtual “Rodeo Drive”, buy real estate, etc.

These virtual spaces create a unique spot for Market Research companies. Since the Covid-19 pandemic started, market research companies have had to adapt fast. Companies that relied on face-to-face interactions or in-person focus groups were left in the lurch. Many companies did adapt though, switching to fully online interviews, discussion groups, panels, etc. While sitting in a Zoom call with a group of participants definitely solved some of these issues, the Metaverse presents an intriguing opportunity for market research companies. 

Imagine wanting to conduct a shopping experience study. Typically, you would either have to build a display in an area where participants could “shop” or have a respondent meet up with a moderator in an actual store where they would shop with you as you go through the store. With the Metaverse, you could build a full-fledged grocery store as realistic as you want. Respondents could “walk” through the store as they normally would, but in the comfort of their own home. Or take product packaging studies as an example. Instead of shipping products to 100 different people, respondents could throw on a pair of goggles, and take a look at whatever number of samples they need to look at. There are numerous new opportunities to be had and a lot of money to be saved in the long run.

Now, this doesn’t come without some considerations of potential challenges as well. One of the biggest hurdles right off the bat would be participant access to the Metaverse in general. Not every average person owns a VR headset, allowing them to participate in some of the things I have mentioned before. Though, in 2020, there were more than 57 million VR users in the US, and that number is estimated to reach 95.1 million this year. Another consideration is privacy and identity confirmation of participants. Are these respondents participating in these studies who they say they are? There are ways to properly confirm and identify respondents, so thinking ahead on logistics and proper vetting for VR studies is crucial. 

The future of the Metaverse and market research is an interesting one. Over the next few years, I am sure we will start to see some very interesting partnerships between the two, good and bad. Either way, it is an exciting time to be a part of Market research, and I am looking forward to being a part of it!

____________________________________

 https://www.d8aspring.com/blog/the-role-of-market-research-in-the-metaverse
 https://www.polygon.com/22959860/metaverse-explained-video-games
 https://techjury.net/blog/virtual-reality-statistics/

Print iconSave icon
Features:
— Expert analysis provides detailed understanding of the beneficiaries you serve, your peers in the non-profit sector, your generous donors, and more.
— Eagerness to partner with causes of all scopes and sizes, from international charities to individual teams.
— Services offered pro bono or at cost for qualifying entrants, furthering the social impact of your cause.

Projects:
— Partnering with scholars across the academic landscape, we’re efforting to humanize the transgender population by understanding how they score on normal variables of personality and gender-stereotyped behavior. This large-scale quantitative project focuses on and engages with the transgender community as people, rather than as a clinical, pathologized population. Uniting academics from Loyola Marymount University, Northeastern University, and University of Rhode Island, this work aims to add to the incomplete body of scholarship on transgender people.
— Working alongside Lindz Amer and Queer Kid Stuff, we’ve conducted a multi-part brand awareness study to establish awareness of the brand and Amer’s new book Rainbow Parenting. In over twenty in-depth interviews and a rigorous quantitative survey phase, we’ve uncovered valuable insights into opportunities for customer engagement and opportunities to bolster customer financial support.
— Supporting HoMie, an Australian-based charity tackling youth homelessness, by testing innovative software from Research Goat. By conducting in-depth interviews via a variety of methods, we’ll unearth crucial insights about the customer experience at HoMie, and follow up with a large-scale quantitative survey to understand the charity’s reach.
— Assisting Hands on Tokyo as they endeavor to address disability rights and environmental issues in Japan. In response to one of Hands on Tokyo’s inspiring live events, we delivered a video reel and additional content, both featuring enhanced accessibility for Japanese and English speakers.
10k Humans logo